With the first launch of the game Hellblade: Senua’s Sacrifice you involuntarily notice how schematically and uninterestingly the primary gameplay elements are implemented: the essence of the battles is in the mindless calling of whipping boys with the same models and only one(!) death animation, and puzzles, which at first glance seem quite interesting, lose their charm in half an hour due to endless tasteless repetition.
I wonder what goes on in the minds of people who write something like:
Posted by: twitch.tv/SillyCakeTV
Combat – bullet! Riddles – bullet! Gameplay for the maximum score, I liked everything, amazing game, truly a masterpiece, I recommend it to everyone, the Viking mythology is conveyed at 420/10 in general, a sea of emotions ♥♥♥♥♥♥♥♥Ec toy bomb darksols ♥♥♥♥♥♥I recommend it to everyone
How can you be so inexperienced?? You were born yesterday?
Soon, from such an unpleasant gaming experience, there is a persistent feeling that if you cut out all the moments from here when the player is given the opportunity to press buttons, and the remaining plot snippets of cutscenes, scripted cinematic runs and other visual developments were given to Nicolas Refn so that he could make a full-fledged two-hour continuation of “Valhalla” based on them, it would be simply ideal.
Because the thoughtfulness of https://canada777casino.co.uk/ the story, the quality and style of its presentation is really just at an INCREDIBLE level. Analyzing what is so INCREDIBLE about this story is a topic for a separate article, but here I just want to form a general picture about the game without delving into the depths.
The first half of the game, which is approximately 3.5 hours pass like this: you endure the nauseating gameplay and enjoy the gorgeous cutscenes, amazing(!) sound, design discoveries and the actress’s performance, until one fine moment (namely, after the destruction of the first two bosses) the game reveals all its trump cards and shows what it is really capable of.
In short, the gameplay will become many times more inventive (the ridiculous battles will remain, but the essence of the game tasks will be fresher, and the locations one after another will be simple BREATHTAKING in contrast to the dull gray deserts that fill the first half of the game).
By the way, the sound is not just amazing. This primarily concerns not so much musical themes as the quality of the implementation of voices in the head of the main character. They are so convincing that in particularly acute game moments, having turned up the volume high enough, you want to take off your headphones from your head in irritation and panic
This is how, in 7 hours, literally during the final credits, the attitude towards the game transforms from total indignation to “great, I wouldn’t mind replaying this miracle”. The fact is that an unprepared player who has not read anything, has not seen trailers and has not even watched the “Hellblade movie” in the main menu before starting the game will fundamentally misperceive what is happening on the screen. As, in fact, it happened to me. It will come as a surprise to him that this game was created only as an attempt to convey the feelings of poor disabled people suffering from psychosis, but not for a challenge or any interesting combat system. In general, battles are present in this game only because in the plot the main character is a warrior, and it is necessary to at least somehow demonstrate her fighting essence.
Someone might say that in a GAME product, the story narrative should first of all stir up the player’s interest in engaging in gameplay activities, and not be an end in itself. After all, there is a movie for this, where you don’t have to torment anyone with the dull pressing of buttons during the story.
And I will completely agree with this opinion. If you really put story at the forefront, then add interesting gameplay to the mix, or go into the “interactive movie” genre, where button pressing is kept to a minimum.
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If you really put story at the forefront, then add interesting gameplay to the mix, or go into the “interactive movie” genre, where button pressing is kept to a minimum.
Perhaps I misunderstood the message or did not catch some subtle irony/sarcasm, but the game seems to be an interactive movie in its essence, only sharpened – metaphorically – for 5D cinemas. Pressing buttons still reduced to a minimum. A semblance of challenge and “hardcore” should have been introduced by the knockback feature at the very beginning (with overwriting progress and saves), if you did not take care of the heroine under your care and if the “black rot” still got to her head. We would have achieved maximum dedication during the first playthrough, during the initial acquaintance with the locations. The atmosphere would thicken to the limit, and the player on this side of the monitor would no longer confuse dementia with courage. But in the end, almost at the last moment before release (or immediately after, I already forgot), the authors backed down and urgently amputated this aspect. Of course, this significantly affected the state of the gameplay, in many ways sharpened under a more severe formula (in some places it really catches your eye). In total, without permanent death, without a limit on attempts, and even with checkpoints every fifty meters – the gameplay does not involve anything at all except the spinal cord, and even that is barely.
Unless my ideas about the genre of “interactive cinema” are dramatically outdated, I can’t rule that out. In my case, the phrase triggers a kaleidoscope of frames from Fahrenheit and Heavy Rain in my memory first, and if this memory is still somewhat sober, Hellblade is played noticeably lighter, than a movie from Cage.
On the one hand, it seems like a balanced and valid opinion, albeit a little crumpled (don’t be lazy to write in more detail next time).
On the other hand, for such provocative clickbait in the title, the topic will pick up minuses from users who don’t even bother to read it.
+@Fotch
Well, it’s a jamb :/
The English “tunnel” popped into my head… and the eaten N is a classic LOL ¯\_(T~T)_/¯
Either from “nature aka intuition” I write it as a four… then as a two 😀
