Review of Medal of Honor (2010)

You will have to play https://futurebetcasino.co.uk/ as members of various special forces of the US Army who are participating in operations in Afghanistan. An excellent reminder for the world that the Americans are still busy with something in Afghanistan, and what exactly can you find out by taking the new Medal. It’s not for nothing that the developers stated that they visited Afghanistan in order to find out what was there and how… If this is so, then the visits ended somewhere between the canteen, the toilet and the AirAmerica transport plane. Hence the simple premise, which is also the main idea of ​​the plot – the generals advise one thing, the politicians another, and the tough guys from the special forces do their job.
Immediately after launching the game, you can feel the spirit of Bad Company, but after two or three missions you begin to understand that this looks like a clone of Call of Duty Modern Warfare, more of the first than the second.
The first thing that catches your eye is not even the faded (in some places) graphics, but some kind of sluggish AI, since it takes 10-15 seconds for it to realize that the enemy is right in front of it, during which you can not only aim well, but also take a sip of coffee. Although it is possible that the characters we play have a hidden ability to fascinate the enemy with their gaze. Another ability is transparency for their own, because squad members constantly move through the character without experiencing any unpleasant sensations. During the showing of videos with the participation of the character, they take away control from us, pointing the camera at the main action, which is not bad, but I also want to look around.
Having basic skills, you can complete the game with a pistol, since it hits the target at any distance. There are tasks that need to be completed in stealth mode, for example, take out the guards at a checkpoint with a Barret with the first shot, and they let you shoot until you hit, 50 caliber bullets pierce metal with a roar, and the guards don’t even seem to care, only the would-be victim is scurrying back and forth. What’s also annoying is not the character’s ability to climb walls; all members of the squad can easily conquer any duvals, but ours needs to give a hand, otherwise we won’t move any further. It has also been noticed that when an ally performs a movement unusual for him, for example, breaks the arm of a Taliban suddenly attacking from around the corner, and then finishes off the fool with an axe, the weapon that was in his hands remains hanging in the air, while his hands are busy with other things.
There are, of course, advantages. One of them, the destructibility of shelters, is not as large-scale as in Bad Company, but it adds its contribution to the atmosphere. The sounds are pleasing, especially the sounds of shooting, each weapon has its own, and besides, they correspond to real ones, at least for the AK-74, which in the West is called the 47th. Well, still, we can say a few good words to the scriptwriters, the missions are quite varied, dynamically developing, what is a trip on an ATV worth, it’s clear that people worked, unlike those who made the levels, they are too narrow. Corridor shooter, not a step left or right.
But still, despite all its shortcomings, the game turned out to be not bad, something happens in it all the time, we are urged to move on, and in the whole cycle of events you stop paying attention to mistakes and miscalculations. The developers, or rather the screenwriters (only they worked their bread to the end) still managed to create an atmosphere of war, with its unpredictability. It’s worth playing, and not even for show.